Blue Enchantments for Card Draw
| | Lingering Mirage Enchant land Enchanted land is an Island. Cycling | |
| | Lithoform Blight Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has " | |
| | Loose Lips Enchant creature As Loose Lips enters the battlefield, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards. | |
| | Mana Vortex When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. | Other Versions |
| | Master of the Feast Flying At the beginning of your upkeep, each opponent draws a card. | |
| | Mastery of the Unseen Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. | Other Versions |
| | Medomai's Prophecy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library. | |
| | Mesmeric Trance Cumulative upkeep | Other Versions |
| | Other Versions |
| | Minimus Containment Enchant nonland permanent Enchanted permanent is a Treasure artifact with " | |
| | Mirrodin Besieged As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game. | |
| | Moderation You can't cast more than one spell each turn. Whenever you cast a spell, draw a card. | |
| | Monastery Siege As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost | Other Versions |
| | Mystic Remora Cumulative upkeep Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays | Other Versions |
| | Necromancer's Stockpile | |
| | Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. | |
| | Niko Defies Destiny (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add III — Return target card with foretell from your graveyard to your hand. | |
| | Oath of Jace When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. | |
| | Omen of the Sea Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. | |
| | Ominous Seas Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling | |
| | Ongoing Investigation Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with " | |
| | Ophidian Eye Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. | |
| | Ordeal of Thassa Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards. | |
| | Pedantic Learning Whenever a land card is put into your graveyard from your library, you may pay | |
| | Pendrell Flux Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." | |
| | Pentarch Ward Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. | Other Versions |
| | Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. | |
| | Phyrexian Etchings Cumulative upkeep At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. | |
| | Planeswalker's Mirth | |
| | Planeswalker's Mischief | |
| | Planeswalker's Scorn | |
| | Power Artifact Enchant artifact Enchanted artifact's activated abilities cost | Other Versions |
| | Power Leak Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. | |
| | Power Taint Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay Cycling | |
| | Private Research Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research. | |
| | Protective Sphere | |
| | Psychic Corrosion Whenever you draw a card, each opponent mills two cards. | |
| | Pure Reflection Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell. | |
| | Reparations Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. | |
| | Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays | Other Versions |
| | Rime Transfusion Enchant creature Enchanted creature gets +2/+1 and has " | |
| | Ritual of Steel Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. | |
| | Rogue Class (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. //Level_2// Creatures you control have menace. //Level_3// You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. | |
| | Rousing Read Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying. | |
| | Rune of Flight Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." | |
| | Rune of Mortality Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch." | |
| | Rune of Protection: Artifacts Cycling | |
| | Rune of Protection: Black Cycling | |
| | Rune of Protection: Blue Cycling | |
| | Rune of Protection: Green Cycling | |
| | Rune of Protection: Lands Cycling | |
| | Rune of Protection: Red Cycling | |
| | Rune of Protection: White Cycling | |
| | Rune of Sustenance Enchant permanent When Rune of Sustenance enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink." | |
| | Sanctimony Whenever an opponent taps a Mountain for mana, you may gain 1 life. | Other Versions |
| | Scavenged Weaponry Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1. | |
| | Scourgemark Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0. | |
| | Secrets of the Dead Whenever you cast a spell from your graveyard, draw a card. | Other Versions |
| | Sicken Enchant creature Enchanted creature gets -1/-1. Cycling | |
| | Sigarda's Imprisonment Enchant creature Enchanted creature can't attack or block. | |
| | Silkwrap When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) | |
| | Sisay's Ingenuity Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has " | |
| | Sleeper's Robe Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card. | |
| | Snowfall Cumulative upkeep Whenever an Island is tapped for mana, its controller may add an additional | |
| | Solitary Confinement At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. | Other Versions |
| | Soul Tithe Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay | |
| | Soulreaper of Mogis | |
| | Soul-Strike Technique Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | |
| | Sparring Regimen When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. | |
| | Sphinx's Tutelage Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. | |
| | Spirit of the Labyrinth Each player can't draw more than one card each turn. | |
| | Spiritual Focus Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. | |
| | Spreading Seas Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. | |
| | Stack of Paperwork When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. <i>(Combat damage assignment can be responded to before damage is dealt.)</i> | |
| | Staggering Insight Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." | |
| | Standstill When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. | |
| | Stratus Walk Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying. | Other Versions |
| | Stupefying Touch Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated. | Other Versions |
| | Suppression Field Activated abilities cost | |
| | Tainted Well Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. | |
| | Teferi's Tutelage When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) | |
| | Thassa, God of the Sea Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each At the beginning of your upkeep, scry 1. | Other Versions |
| | The Birth of Meletis (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life. | |
| | The Raven's Warning (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library. | |
| | Thorough Investigation Whenever you attack, investigate. (Create a colorless Clue artifact token with " Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) | |
| | Threads of Disloyalty Enchant creature with mana value 2 or less You control enchanted creature. | |
| | Trade Routes | Other Versions |
| | Trail of Evidence Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with " | |
| | Training Grounds Activated abilities of creatures you control cost up to | |
| | Traveler's Cloak Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) | Other Versions |
| | Treacherous Blessing When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. | |
| | Triumph of Gerrard (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. | |
| | Tymaret Calls the Dead (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control. | |
| | Tymaret, Chosen from Death Tymaret's toughness is equal to your devotion to black. (Each | |
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| | Underworld Dreams Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. | |
| | Unifying Theory Whenever a player casts a spell, that player may pay | |
Blue Enchantments for Card Draw
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