Blue Enchantments for Card Draw

Lingering Mirage

Lingering Mirage 1 Blue (2)
Enchantment — Aura

Enchant land

Enchanted land is an Island.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)

Lithoform Blight

Lithoform Blight 1 Black (2)
Enchantment — Aura

Enchant land

When Lithoform Blight enters the battlefield, draw a card.

Enchanted land loses all land types and abilities and has "Tap: Add Colorless" and "Tap, Pay 1 life: Add one mana of any color."

Zendikar Rising (Uncommon)

Loose Lips

Loose Lips Blue (1)
Enchantment — Aura

Enchant creature

As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Unhinged (Common)

Mana Vortex

Mana Vortex 1 Blue Blue (3)
Enchantment

When you cast this spell, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

Masters Edition III (Rare)

Other Versions

The Dark (Rare)

Master of the Feast

Master of the Feast 1 Black Black (3)
Enchantment Creature — Demon (5/5)

Flying

At the beginning of your upkeep, each opponent draws a card.

Journey into Nyx (Rare)

Mastery of the Unseen

Mastery of the Unseen 1 White (2)
Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

3 White: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Rare)

Other Versions

Fate Reforged (Rare)

Medomai's Prophecy

Medomai's Prophecy 1 Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.

II — Choose a card name.

III — When you cast a spell with the chosen name for the first time this turn, draw two cards.

IV — Look at the top card of each player's library.

Theros Beyond Death (Uncommon)

Mesmeric Trance

Mesmeric Trance 1 Blue Blue (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue, Discard a card: Draw a card.

Masters Edition II (Rare)

Other Versions

Ice Age (Rare)

Military Intelligence

Zendikar Rising Commander (Uncommon)

Other Versions

Magic 2015 Core Set (Uncommon)

Minimus Containment

Minimus Containment 2 White (3)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent is a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Adventures in the Forgotten Realms (Common)

Mirrodin Besieged

Mirrodin Besieged 2 Blue (3)
Enchantment

As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.

• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.

• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.

Modern Horizons (Rare)

Moderation

Moderation 1 White Blue (3)
Enchantment

You can't cast more than one spell each turn.

Whenever you cast a spell, draw a card.

Modern Horizons 2 (Rare)

Monastery Siege

Monastery Siege 2 Blue (3)
Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast.

Commander 2017 (Rare)

Other Versions

Fate Reforged (Rare)

Mystic Remora

Mystic Remora Blue (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays 4.

Masters Edition (Uncommon)

Other Versions

Ice Age (Common)

Necromancer's Stockpile

Necromancer's Stockpile 1 Black (2)
Enchantment

1 Black, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

Magic 2015 Core Set (Rare)

Necropotence

Necropotence Black Black Black (3)
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Iconic Masters (Mythic Rare)

Niko Defies Destiny

Niko Defies Destiny 1 White Blue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You gain 2 life for each foretold card you own in exile.

II — Add White Blue. Spend this mana only to foretell cards or cast spells that have foretell.

III — Return target card with foretell from your graveyard to your hand.

Kaldheim (Uncommon)

Oath of Jace

Oath of Jace 2 Blue (3)
Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Oath of the Gatewatch (Rare)

Omen of the Sea

Omen of the Sea 1 Blue (2)
Enchantment

Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

2 Blue, Sacrifice Omen of the Sea: Scry 2.

Theros Beyond Death (Common)

Ominous Seas

Ominous Seas 1 Blue (2)
Enchantment

Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)

Ongoing Investigation

Ongoing Investigation 1 Blue (2)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

1 Green, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Shadows over Innistrad (Uncommon)

Ophidian Eye

Ophidian Eye 2 Blue (3)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Time Spiral (Common)

Ordeal of Thassa

Ordeal of Thassa 1 Blue (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.

When you sacrifice Ordeal of Thassa, draw two cards.

Theros (Uncommon)

Pedantic Learning

Pedantic Learning Blue Blue (2)
Enchantment

Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card.

Odyssey (Rare)

Pendrell Flux

Pendrell Flux 1 Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Urza's Saga (Common)

Pentarch Ward

Pentarch Ward 2 White (3)
Enchantment — Aura

Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Iconic Masters (Common)

Other Versions

Time Spiral (Common)

Phyrexian Arena

Phyrexian Arena 1 Black Black (3)
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

Historic Anthology 1 (Rare)

Phyrexian Etchings

Phyrexian Etchings Black Black Black (3)
Enchantment

Cumulative upkeep Black (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.

When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.

Coldsnap (Rare)

Planeswalker's Mirth

Planeswalker's Mirth 2 White (3)
Enchantment

3 White: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.

Planeshift (Rare)

Planeswalker's Mischief

Planeswalker's Mischief 2 Blue (3)
Enchantment

3 Blue: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.

Planeshift (Rare)

Planeswalker's Scorn

Planeswalker's Scorn 2 Black (3)
Enchantment

3 Black: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.

Planeshift (Rare)

Power Artifact

Power Artifact Blue Blue (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Masters Edition IV (Rare)

Other Versions

Antiquities (Uncommon)

Power Leak

Power Leak 1 Blue (2)
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Fourth Edition (Common)

Power Taint

Power Taint 1 Blue (2)
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay 2.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Private Research

Private Research Blue (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.

Urza's Destiny (Uncommon)

Protective Sphere

Protective Sphere 2 White (3)
Enchantment

1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Invasion (Common)

Psychic Corrosion

Psychic Corrosion 2 Blue (3)
Enchantment

Whenever you draw a card, each opponent mills two cards.

Core Set 2019 (Uncommon)

Pure Reflection

Pure Reflection 2 White (3)
Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

Invasion (Rare)

Reparations

Reparations 1 White Blue (3)
Enchantment

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

Mirage (Rare)

Rhystic Study

Rhystic Study 2 Blue (3)
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays 1.

Jumpstart (Rare)

Other Versions

Prophecy (Common)

Commander's Arsenal (Common)

Rime Transfusion

Rime Transfusion 1 Black (2)
Snow Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Snow: This creature can't be blocked this turn except by snow creatures." (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)

Ritual of Steel

Ritual of Steel 2 White (3)
Enchantment — Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

Mirage (Common)

Rogue Class

Rogue Class Blue Black (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

1 Blue Black: Level 2

//Level_2//

Creatures you control have menace.

2 Blue Black: Level 3

//Level_3//

You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

Adventures in the Forgotten Realms (Rare)

Rousing Read

Rousing Read 2 Blue (3)
Enchantment — Aura

Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.

Core Set 2021 (Common)

Rune of Flight

Rune of Flight 1 Blue (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Flight enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Kaldheim (Uncommon)

Rune of Mortality

Rune of Mortality 1 Black (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Mortality enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Kaldheim (Uncommon)

Rune of Protection: Artifacts

Rune of Protection: Artifacts 1 White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)

Rune of Protection: Black

Rune of Protection: Black 1 White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Rune of Protection: Blue

Rune of Protection: Blue 1 White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Rune of Protection: Green

Rune of Protection: Green 1 White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Rune of Protection: Lands

Rune of Protection: Lands 1 White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)

Rune of Protection: Red

Rune of Protection: Red 1 White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Rune of Protection: White

Rune of Protection: White 1 White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Rune of Sustenance

Rune of Sustenance 1 White (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Sustenance enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Kaldheim (Uncommon)

Sanctimony

Sanctimony 1 White (2)
Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Urza's Destiny (Uncommon)

Other Versions

Seventh Edition (Uncommon)

Eighth Edition (Uncommon)

Scavenged Weaponry

Scavenged Weaponry 2 Black (3)
Enchantment — Aura

Enchant creature

When Scavenged Weaponry enters the battlefield, draw a card.

Enchanted creature gets +1/+1.

Invasion (Common)

Scourgemark

Scourgemark 1 Black (2)
Enchantment — Aura

Enchant creature

When Scourgemark enters the battlefield, draw a card.

Enchanted creature gets +1/+0.

Theros (Common)

Secrets of the Dead

Secrets of the Dead 2 Blue (3)
Enchantment

Whenever you cast a spell from your graveyard, draw a card.

Commander 2019 (Uncommon)

Other Versions

Dark Ascension (Uncommon)

Sicken

Sicken Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)

Sigarda's Imprisonment

Sigarda's Imprisonment 2 White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

4 White: Exile enchanted creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)

Silkwrap

Silkwrap 1 White (2)
Enchantment

When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)

Dragons of Tarkir (Uncommon)

Sisay's Ingenuity

Sisay's Ingenuity Blue (1)
Enchantment — Aura

Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "2 Blue: Target creature becomes the color of your choice until end of turn."

Planeshift (Common)

Sleeper's Robe

Sleeper's Robe Blue Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Invasion (Uncommon)

Snowfall

Snowfall 2 Blue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional Blue. If that Island is snow, its controller may add an additional Blue Blue instead. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)

Solitary Confinement

Solitary Confinement 2 White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Modern Horizons 2 (Rare)

Other Versions

Judgment (Rare)

Soul Tithe

Soul Tithe 1 White (2)
Enchantment — Aura

Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay Variable Colorless, where X is its mana value.

Return to Ravnica (Uncommon)

Soulreaper of Mogis

Soulreaper of Mogis 2 Black (3)
Enchantment Creature — Minotaur Shaman (2/3)

2 Black, Sacrifice a creature: Draw a card.

Theros Beyond Death (Common)

Soul-Strike Technique

Soul-Strike Technique 1 White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Modern Horizons (Common)

Sparring Regimen

Sparring Regimen 2 White (3)
Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Strixhaven: School of Mages (Rare)

Sphinx's Tutelage

Sphinx's Tutelage 2 Blue (3)
Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

5 Blue: Draw a card, then discard a card.

Magic Origins (Uncommon)

Spirit of the Labyrinth

Spirit of the Labyrinth 1 White (2)
Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

Born of the Gods (Rare)

Spiritual Focus

Spiritual Focus 1 White (2)
Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Mercadian Masques (Rare)

Spreading Seas

Spreading Seas 1 Blue (2)
Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Zendikar (Common)

Stack of Paperwork

Stack of Paperwork White (1)
Enchantment

When CARDNAME enters the battlefield, draw a card.

Combat damage uses the stack. <i>(Combat damage assignment can be responded to before damage is dealt.)</i>

Mystery Booster (Common)

Staggering Insight

Staggering Insight White Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Theros Beyond Death (Uncommon)

Standstill

Standstill 1 Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Odyssey (Uncommon)

Stratus Walk

Stratus Walk 1 Blue (2)
Enchantment — Aura

Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

Magic Origins (Common)

Other Versions

Born of the Gods (Common)

Stupefying Touch

Stupefying Touch 1 Blue (2)
Enchantment — Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Eternal Masters (Common)

Other Versions

Torment (Uncommon)

Suppression Field

Suppression Field 1 White (2)
Enchantment

Activated abilities cost 2 more to activate unless they're mana abilities.

Ravnica: City of Guilds (Uncommon)

Tainted Well

Tainted Well 2 Black (3)
Enchantment — Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

Invasion (Common)

Teferi's Tutelage

Teferi's Tutelage 2 Blue (3)
Enchantment

When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Core Set 2021 (Uncommon)

Thassa, God of the Sea

Thassa, God of the Sea 2 Blue (3)
Legendary Enchantment Creature — God (5/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

1 Blue: Target creature you control can't be blocked this turn.

Secret Lair Drop (Mythic Rare)

Other Versions

Theros (Mythic Rare)

The Birth of Meletis

The Birth of Meletis 1 White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — Create a 0/4 colorless Wall artifact creature token with defender.

III — You gain 2 life.

Theros Beyond Death (Uncommon)

The Raven's Warning

The Raven's Warning 1 White Blue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.

II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.

III — You may put a card you own from outside the game on top of your library.

Kaldheim (Rare)

Thorough Investigation

Thorough Investigation 2 White (3)
Enchantment

Whenever you attack, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms Commander (Rare)

Threads of Disloyalty

Threads of Disloyalty 1 Blue Blue (3)
Enchantment — Aura

Enchant creature with mana value 2 or less

You control enchanted creature.

Signature Spellbook: Jace (Rare)

Trade Routes

Trade Routes 1 Blue (2)
Enchantment

1: Return target land you control to its owner's hand.

1, Discard a land card: Draw a card.

Mercadian Masques (Rare)

Other Versions

Eighth Edition (Rare)

Ninth Edition (Rare)

Trail of Evidence

Trail of Evidence 2 Blue (3)
Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Uncommon)

Training Grounds

Training Grounds Blue (1)
Enchantment

Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Rise of the Eldrazi (Rare)

Traveler's Cloak

Traveler's Cloak 2 Blue (3)
Enchantment — Aura

Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Magic: The Gathering—Conspiracy (Common)

Other Versions

Invasion (Common)

Treacherous Blessing

Treacherous Blessing 2 Black (3)
Enchantment

When Treacherous Blessing enters the battlefield, draw three cards.

Whenever you cast a spell, you lose 1 life.

When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Theros Beyond Death (Rare)

Triumph of Gerrard

Triumph of Gerrard 1 White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.

III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Dominaria (Uncommon)

Tymaret Calls the Dead

Tymaret Calls the Dead 2 Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

III — You gain X life and scry X, where X is the number of Zombies you control.

Theros Beyond Death (Rare)

Tymaret, Chosen from Death

Tymaret, Chosen from Death Black Black (2)
Legendary Enchantment Creature — Demigod (2/*)

Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

1 Black: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

Theros Beyond Death (Uncommon)

Underworld Connections

Innistrad: Crimson Vow Commander (Rare)

Underworld Dreams

Underworld Dreams Black Black Black (3)
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Theros Beyond Death (Uncommon)

Unifying Theory

Unifying Theory 1 Blue (2)
Enchantment

Whenever a player casts a spell, that player may pay 2. If the player does, they draw a card.

Odyssey (Rare)

Blue Enchantments for Card Draw

Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?page=1&cmc=+%3C=[3]&type=+[%22Enchantment%22]&color=+@(%7C[b]%7C[u]%7C[W])&text=%7C[draw]%7C[mana]

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